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mysteriousOne3

2 Game Reviews

1 w/ Responses

Alright, boi, let me rap it to you:

This game has the charm, much to the fire alarm, the game is an like a brother’s arm, pulling me back in a loving embrace to home sweet DS SONIC RUSH days, where I used to do my solo plays.

The music, it slays, the beats, shine, and the score finish is the bottom line of grace. All dem characters are amazing all over the place.

Yet, their are some weird delays, My vampire froze. The skull fell and rose, but the vibe and love SHOWS. But, my opponent up and goes, probably ‘cause he got 14 v 2, …. showoff.

Anyway, you a lightworker, not just a dancing lurker, but a rappin’ consoling highness, and let me just say, Bless you for bringing MJ to hint the late 80’s “Bad” ness. Who’s bad, you are, - in a good way - if that makes sense. Anyway, DErosdesri, you play. But, I bless you, and Waterflame and Jonatas, you guys rock. Hope you can improve on this already stellar hitch.

Keep the light flowing, rap programing player.

DErosdesrl responds:

THANKS DUDE :D

Don’t get me wrong, NK2007. The game itself is promising material for a intriguing story with simple gameplay reminiscent of Kirby. I noticed that there were some grammatical errors in the first intro cutscene. Not buggy from what I can tell. The Slime boi is simple and cute and can make an interesting protagonist depending on how he handles the “knight” left behind. Since, the knight feels like a tragic character, it makes me wonder if slime is a hero or a secret villain - since his “brethren” seemingly harmed the humans. The gameplay is simple and maybe could use some instruction designs in the game - but, your comments were simple enough. Personally, while playing the game, I love the enemy designs and characters and wondered if they could do some attacks. But them walking back and forth works fine. I LOVED the effort you put in the design of cutscenes such as the High Jump Ability one. The attention to detail on the cherry enemy’s “OH NO” look is cute yet sad to see them go. It engulfs me into the story: the characters, how they’re connected to the “villain” of the game. Or just enemies that make it feel like a Kirby game experience. At one point, when I jumped under a platform, I thought I could stick to the bottom platform to get the coins - wonder if that is gain later in the game or not. POINT IS, THIS IS AWESOME and has GREAT POTENTIAL to be a spiritual or fun game in my opinion. I hope this review helps, and I understand that game development has a lot to it. Your work is appreciated, and I hope you keep making more content and blessings to you for your stellar start on Newgrounds. Unless, you have more stuff. Anyway. Keep the light flowing and I’m intrigued to see this come to fruition - if you so choose to update this. To all, give this lightworker’s work a shot. In the light.

Just making projects that can benefit the whole. Well, the best I can.

Joined on 2/6/24

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